


Let's say we want to look at data of an online store selling NFTs.

This is because many times we want to get a nested object or array and change a part of it, and we need to feel confident when we ask ourselves: "Did I just change the actual object in my data? Or did I just change a copy I created?" If you have the same problem, hopefully this will help you.īefore going through the object itself, make sure you are familiar with the difference between values and references in JavaScript (if this is new to you, here's a good place to catch up. This is fun! And can be a good approach sometimes.īut in the case of complex objects and newbie coders. We love to jump right in and try out stuff, write and see what happens. I study in a full-stack bootcamp, so I saw this happen to a lot of us, especially beginner coders: I did not take the time to understand the structure of the object and the data inside it.

Window.When I first started working with more and more complex objects in JavaScript (such as API data), I noticed something that makes me work considerably slower. Var startScreen = document.querySelector("#startScreen") This hasn't worked though obviously, and I am feeling quite lost as to the correct step to accomplish the desired effect. So essentially using an if statement for each side of the array shape, and if the circle is moving in the direction of collision, they won't be able to move. Each iteration executes statements that may refer to the current sequence value. Each operation of the loop on a value is called an iteration, and the loop is said to iterate over the iterable. At the moment, the file size for each language is 5kB (3x5 15kB). A for.of loop operates on the values sourced from an iterable one by one in sequential order. I was trying to use if statements to detect collision before moving and repeat it for each side (see javascript lines of code 174-199). I change the name of the object and the language itself changes after the reboot. To be honest I am quite new to all of this, so I do not have a lot of trial and error experience since it is built off of guesses. I am having trouble creating collision detection between the randomly generated interior walls and the player so that the player is unable to pass through these walls. Using JavaScript, HTML, and CSS, I am trying to make a game in which, with limited visibility, the user must search for the exit (a white rectangle on the edges of the screen) while avoiding ghosts and interior walls (for the sake of ease of use, the canvas is completely visible so you can see what I am referring to). I am new to coding, and especially new to trying to make a game.
